Part 3: Digital Suggestion Box: how big corporations are asking for help

Listening to customers is nothing new, but the technology and transparency it enables are. Recently, companies like Dell, Starbucks, and SalesForce have implemented forum-like sites for users to submit, discuss, and vote on product enhancements and product extensions. (The technology under the hood of Starbucks’ site is actually provided by SalesForce, called SalesForce Ideas.) This is customer co-innovation and customer co-creation at its purest: submitters to the site are not compensated for their contributions, they are simply doing it for the love of the brand and its products – or at least out of the desire to see the company improve.

This type of technology is similar in spirit to that found at Crowdspirit, Spigit, and Kluster, to be discussed in a future installment of this series, but the aim is different – and much more difficult to pull off. While these are unestablished companies looking to the wisdom of crowds to create totally new products and work up the design, the Dell’s and Starbuck’s of the world are looking for popular ideas to use as jumping off points for their internal experts to mold and launch.

As Charlene Li and Josh Bernoff would say, this is the “Embracing” portion of the Groundswell – though I would argue it is also a “Listening” activity on the companys’ part. As a commenter on the Groundswell blog mentioned, the only way this works is if it is supported and promoted within and outside of the company. The fact that a company follows up on ideas is an essential way to improve contributions and return visits. Simply slapping your own SalesForce Ideas up on your company’s site will do nothing for you if you don’t promote it and actually incorporate it into the regular functioning of your company.

Getting feedback without some kind of action, whether that be an explanation why the company can’t implement it or examples of successful implementations, will lead to failure.

(I have included below a set of companies that, while they do not have an open process available for voting, they do accept submissions over the web from anyone with an idea or relevant intellectual property. Not quite there, but interesting that companies are opening up, nonetheless.)

Examples of open, digital suggestion boxes:
Dell IdeaStorm
SalesForce IdeaExchange
My StarbucksIdea
IBM ThinkPlace
Cool Software

Throw it over the wall and hope they buy it:
P&G Connect+Develop
Ideas4Unilever
Staples Invention Quest (closed idea competition project)
Kraft
Shell’s GameChanger

 

Read previous posts:

Part 1: Figuring out crowdsourcing: What does it mean? What’s working? What isn’t?
Part 2: Crowdfunding, Investing and Donation 2.0

Part 1: Figuring out crowdsourcing: What does it mean? What’s working? What isn’t?

I lack a specific definition or term for what I have been writing about here — mainly because there isn’t one. “Crowdsourcing” comes close, but it is a bit constraining in that it connotes outsourcing work to the crowd, which is only part of the story. Thus, in light of that, I will be posting a series covering the various aspects of whatever the hell this is that I am talking about with examples of each portion in action. It will by no means be exhaustive, but it should provide a good overview of some interesting orgs that are leveraging these principles.

So, let’s set out with a few of the current names for it and related concepts that feed into it:

The overarching themes revolve around: Crowdsourcing; Outside Innovation; Innovation Networks; the Wisdom of crowds; and Customer co-creation.

These larger initiatives are supported by: Web 2.0/Social Computing; Mass Customization; the Long Tail; Open Innovation; Peer production; Prediction markets; Voting and ratings; Competitions and prizes; Lead users; Transparent business practices; and Democratized content creation and distribution.

(Don’t forget, Sami Viitamaki has a pretty generalized but effective take on how to think about Crowdsourcing in particular with his FLIRT model.)

So, going forward I am going to touch on a variety of topics that will hopefully clear things up a bit. Some of the topics I will cover:

  • Crowdfundingistock_000004727096small.jpg
  • Prediction markets
  • Crowdsourcing: Graphic design
  • Customer co-creation and crowdsourcing: New product development
  • Home Fabbing and Crowdsourcing: Physical product design and development
  • Crowdsourcing: Content creation
  • Crowd feedback; or, Business starts to listen
  • Crowdsourcing: Problem solving
  • Many hands make light work: The atomization of work resulting in the completion of massive jobs.
  • Crowdcooperation

All of this stuff is connected somehow, is undergirded by similar philosophies, tools and technology, and methodologies — and I love geeking out about it. There are some powerful changes hidden in all of this and, while many of the concepts have been with us and operating for some time — centuries even — only recently has a confluence of developments led to the ability to really harness it all.

Crowdsourcing Venture Capital Decisions…. sort of.

Similar to product idea/product generation and promotion sites such as Kluster and Crowdspirit, You Be The VC and IdeaBlob aim to surface the best ideas for companies.  If your idea and pitch are good enough, you win prize money and support. (IdeaBlob gives out $10K a month for winning ideas while You Be The VC takes a different approach: they winnow ideas down internally then the public votes on the top 20 in order to award the top 3 with incubator-type services over the summer in Cambridge.)

Ideablob appears to be a marketing vehicle for Advanta, a large credit card company, which makes a certain amount of sense. It costs them $120K a year for the prize money and whatever it costs them to run and promote the site, which can only help them in marketing to the small businesses at the core of their target market.  It would be interesting to see what comes of the contest winners 6 months, a year after winning. There is nothing revolutionary here, it is basically a monthly contest the with the small twist of allowing people to vote.

You Be The VC on the other hand is a bit more interesting in that there is some follow up and responsibility there: winners aren’t just released into the wild with $10K to spend on their business, they need to go to Cambridge for 3 months and are provided with office space, advisors (such as Curt Shilling, yup, the Red Sox pitcher, huh?) and other admin/legal support services — not prize money.  It is run by Bang Ventures which is a legitimate investment company with some heavy hitter advisors.

The question remains: does the crowd voting in these cases add any value to the process or is it more of a gimic than anything else?  Any VC will tell you, they would rather go with a mediocre idea/great team than a great idea/mediocre team while the people voting are likely not that worried about the team, just the pizzaz of the idea. Although Bang Ventures is not a VC and don’t award money, they are investing time and resources in these companies.

As these types of sites proliferate it will become harder and harder to bring people into the process and get their feedback.  Threadless works so spectacularly due to their being pretty much first and best in the space as well as the simplicity of the feedback they are looking for.  You can look at a graphic design and make a quick decision… a business idea on the other hand?  A bit more complex.

Only the sites that are extremely compelling will survive.

Further, the more complex the decisions being made, the fewer people will participate and the more focused/passionate/obsessed they will have to be about the topic.

Questionable feedback: Incented and Not

This post by Francois Gossieaux on Marketing 2.0 echoes some of my thoughts in a previous post in which I mulled over the balancing act between providing a platform for interested users and creating a paid marketplace for extracting feedback, ideas, work.

Would you rather have feedback from a person who is filling out 10 surveys to gain points towards a gift certificate? Or someone who has sought you out to tell you something they think about your product?

Thus, it seems, unfortunately, that it is generally an either/or proposition.   Either you provide a platform for a group of people who LOVE to contribute — seek you out in order to contribute — or you have a robust marketplace for creating extrinsic incentives for user contribution.

ReDesignMe and BMW

BMWBMW has what is basically the equivelant to P&G’s Connect + Develop in which anyone can submit a technical spec for an innovation in which BMW would be interested.  They like it, they’ll buy it.

ReDesignMe is a minimalist, simple implementation of user submitted design improvements and suggestions for existing products. Companies or users submit products which they would like improved along with a description of what they feel is lacking.  A Pro Challenge feature is also available whereby companies may post one of their products or websites for comment and redesign and the most creative or useful submissions win a prize. Here’s one from Vodafone.  Okay, basically this is simply an open blog in which anyone can post a picture of a product with a problem and anyone can upload comments or photos of a redesign.  (Via Springwise.)

Both of these point yet again to what seems to be a no-brainer: Companies should solicit ideas and innovation from everyone, everywhere.  Employees, partners, customers, non-customers, haters.  It doesn’t bind you to anything and doesn’t cost a whole lot, but it could open up your company to any number of innovations that never would have come about otherwise.

Unless you figure out how to run a fascist state (Apple) that produces breathtaking products and services, why not solicit ideas from everyone?

Spigit: Kluster for the enterprise… and will all of this crowdsourcing stuff pay off?

You want to know what Spigit is?  Read my last post about Kluster and imagine a more powerful, enterprise version of the service.

A friend of mine asked recently whether this crowdsourcing stuff works; if I could point to a single product that had resulted from “crowdsourcing”.  The answer is yes and no.  It depends on what you’re talking about.  Is it potentially overhyped? Absolutely. Is there one monster “Crowdsourcing Success”?  No.  Are there projects out there that are attempting to leech off of the crowd for their own gain? Yup. (I like to call these “failures”.)

It’s not a magic bullet and it definitely won’t replace a vast majority of processes for product development/design/refinement or classic freelancing/outsourcing work. But it’s an alternative, niche way to develop things and get certain things done.  (Crowdsourcing has become an umbrella term to describe a whole bunch of crap going on, so it’s a bit of a fuzzy term, similar to Web 2.0.)

But there are tons of examples of various areas that have been successful that can be called crowdsourcing in one way or another:

Open source:
No examples necessary.

Funding:
Sellaband, crowdfunding of several album recordings.
A Swarm of Angels, crowdfuding and voting to create a film.
SliceThePie, funding, investing in bands
Prosper: P2P loans

Graphic Design:
Threadless, awesome tshirt designs submitted and voted on by anyone. Top 7 get made each week. I think their revenues are like 20 or 30 million a year.
Sitepoint: this is more of a design contest, you post what you want and how much you’ll pay. Dozens of people submit designs and you pick your favorite. Still, it’s crowdsourcing.

Product enhancements and new product development:
Dell’s Ideastorm, customer suggestions for new products and enhancements
P&G Connect+Develop, throw your ideas/products over the P&G wall and see if they want to buy it
Lego Mindstorms Community,

Writing:
Assignment Zero, crowdsourced research and interviewing for a Wired article

Small tasks done by many people:
Amazon’s Mechanical turk.

Complex scientific/chemistry/engineering problem solving:
Innocentive, used by large companies, post a complex problem, put a price on it, and open it up to people. This has been pretty successful.  Companies get to tap into resources that they don’t have internally.

Just plain crazy:
MyFootballClub: crowd ownership and control via voting of a soccer team in europe.
Tribewanted, crowd voting, building, eco-tourism Fijian island vacation. I highly recommend it.

Yet to be proven
Crowdspirit, consumer electronics development, which is probably the closest thing to what you’re envisioning.
Cambrian House, focused on website/software ideas and creation: a good example of a ton of talk with little to show for it from what I can tell.
Kluster
Spigit

And, of course, there are myriad closed, high-powered, complex collaboration platforms that allow people to interact across teams/geographies to design and engineer complex equipment.

In terms of Kluster: Ben Kaufman’s first company was called Mophie and they did actually use many crowdsourcing/outside innovation concepts to develop real, successful products (specifically iPod accessories).  At Macworld last year, they had an intense, in-person version in which people submitted ideas or drawings, these were voted on, etc, and by the end of the event Mophie’s industrial designers had created a CAD mockup of the most popular designs/ideas.  They took preorders and then eventually sold them as real products.  They are taking that core concept and creating a platform for anyone to do it, digitally.  And they also had in place an early version of kluster that was actually used successfully to create products called Illuminator.  (They did a similar thing this year at TED.)

Bottom line: the basic philosophy has been applied in many cases successfully, but it is still a nascent idea that hasn’t been fully worked out yet.  (Not to mention that there have been and will continue to be many failed attempts and companies who attempt to exploit the crowd for their own gain, which will fail as well.)  Sort of reminds me of the early days of search: search engines were largely crap dependent on just counting the words on a site to see if it was relevent, then, of course, people just repeated the word they wanted to be top search for over and over again. It wasn’t until Google came in with PageRank that search took a drastic leap forward: the signal to noise ratio went way up.

(On a side note: the concept of lead users http://en.wikipedia.org/wiki/Lead_user has been around for 20 years and successful harnassing of lead user innovations for the creation of real products is well documented.)

The thing that really intrigues me about kluster is: can you create a platform that can hit the required scale and quality of participation and actually create a marketplace (with real money involved) in which users are rewarded for their creativity and judgement (both intrinsically, because they are interested in it and want the products, and extrinsically, financially.) They need to: get scale and quality of participation and have a high signal to noise ratio.  My thought is that they should focus on a more narrowly defined category of goods, instead of such a wide range.

Three main points:
1) This is not magic. It still requires the hard work of individual people designing, engineering, innovating, and — my new favorite word — ideating.

2) It’s difficult to do right.

3) And most important: There is a vast difference between tapping into the innovation and ideas of your most passionate customers and attempting to incent outsiders to contribute who do not have a stake or love for your product. Projects that will most readily succeed are those that tap into passion that already exists rather than attempting to create it via incentives. 

– If you have any other examples of successful crowdsourcing-ish implementations, let me know and I’ll update the list.–

Kluster, a new wave in crowdsourced product design and development

I wrote previously about Mophie, a ridiculously cool iPod accessories company started by another one of those fantastically young entrepreneurs (he’s 21 now).  Ben Kaufman has moved on to a new venture, Kluster, after selling Mophie to mStation. Kluster is similar in philosophy to other idea generation and product development sites (Cambrian House, Crowdspirit, Dell IdeaStorm, Threadless), but they seem to be going about it in a different and superior way. Here’s how it works:

Anyone can post projects whether that be a “new product, an event, a marketing campaign, or virtually any goal that is better served by engaging a group of people”.

Break the project into phases, bite sized portions of smaller tasks to complete the project.

Sparks: anyone can post proposed solutions to a phase in whatever form of media they feel necessary.

Amps: anyone can propose enhancements or refinements to amps.

Watts: the coolest aspect. Anyone can invest watts, accumulated through participation in the site, into any of the sparks. The better your investments in sparks pay off (i.e. the more of your investments that win, are accepted, and taken forward) the more watts you accumulate. And, something I haven’t completely grasped yet, companies can offer actual dollars for specific sparks and then the winning logo/design/etc. gets money as well as the people who invested watts in that spark.  Should be very interesting to see the dynamics of this market play out, should kluster get some good uptake.

Decision making: kluster then analyzes the data, not just the most popular, to see how well each spark and participant does.

Besides being ridiculously cool (and located in Burlington, VT), this can also be an internal platform for companies to work on designs and new product ideas.

Tribewanted is not a scam. Actually, it’s ridiculously awesome.

tribewanted.jpg

Over the summer I took a trip to New Zealand and Fiji. I spent my time in Fiji on just one island dubbed Vorovoro by Tribewanted. Now, Tribewanted is a pretty wild eco-tourism/online community/adventure travel/communE-like experience. The group leased half of a Fijian island for 3 years. Tribe members have been voting and discussing online since mid-2006 regarding what to build and how things should be run. It was pretty incredible to be a part of the development, watch the progress, and then show up on the island to see what had been accomplished and meet the people behind it. The main point of the experiment is to have travelers very involved in the development (yup, most visitors join in the building and managing of the projects) 0f an extremely environmentally friendly and locally sensitive vacation spot.

The entire project was sanctioned by the local chief and employs a group of locals as well. It is perhaps cliche but it was incredible to see how happy everyone is on the island. No electricity. No running water. No phones. No hospitals anywhere close by. Yet, they pretty much laugh all day long. On regular occasions they come together to drink kava, a root that is pounded into a paste and squeezed into a communal bowl of water. It ends up looking like muddy water, but it is a mild narcotic. Every night they got together and invited us tourists as well to sit, sing, drink, and talk late into the night.

It’s a shame, though: a site called the Jem Report comes up in the first few results when you Google Tribewanted. The headline for that link? “Is Tribewanted.com a scam?” Now, Tribewanted has been going strong since September of 2006 and I can say, having spent a week there, it is very much not a scam and actually an incredible experience. If you go to that site, you’ll see the post has been up since July of 2006, when, granted, it was valid to have doubts about the project. Unfortunately you can’t easily email Jem and the only way to respond to the post is to register on the site and put a post up on the forum which is wildly unsatisfying.

I remember, around that time, Tribewanted had set a limit of 5,000 participants over the first 3 years. I found out about it when they had about 500 members paid up and was worried it might hit the tipping point and fill up within days. In part because of the above post (and the military coup several months later didn’t help either), I believe, the number of members shot up to 1,200 or so and pretty much stayed there. It is now at 1,328.

Hopefully this link will fall down the ranking once the book by Ben Keene about the first year and the BBC 5 hour documentary are released in the spring. (Ben is a great guy. I talked to him for hours about Tribewanted and his plans, etc. Can’t wait for the book and to pick myself out in the documentary.) For further proof: here are my flickr photos and some MP3s of songs we danced to during the wedding held on the island.

So if you’re looking for something completely different on your next vacation, check out Tribewanted.

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